Large City: Va Vdre̜chyhy Hadfow

Va Vdre̜chyhy Hadfow

Va Vdre̜chyhy Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceḾoůma H́ueo̊ Moot
RegionElla Vdrëm Heathland
Founded1522
Community LeaderLord Ubodro
Area115 km2 (46 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2594 m (8510 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population26953
Population Density234 people per km2 (585 people per mi2)
Town AuraAugury
Naming
Native nameVa Vdre̜chyhy Hadfow
Pronunciation/va/ /vdre̜c/
Direct Translation[clean; neat; elegant] [archive]
Translation[Not Yet Translated]

Va Vdre̜chyhy Hadfow (/va/ /vdre̜c/ [clean; neat; elegant] [archive]) is a subtropical Large City located in the Ḿoůma H́ueo̊ Moot of the Rosid.

The name Va Vdre̜chyhy Hadfow is derived from the Sylvin language, as Va Vdre̜chyhy Hadfow was founded by Ůchnts, who was culturaly Wood Elf.

Climate

Va Vdre̜chyhy Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Va Vdre̜chyhy Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Va Vdre̜chyhy Hadfow covers an area of nearly 115 km2 (46 mi2), and an average elevation of 2594 m (8510 ft) above sea level.

Overview

Va Vdre̜chyhy Hadfow was founded durring the early 16th century in spring of the year 1522, by Ůchnts. The establishment of Va Vdre̜chyhy Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Va Vdre̜chyhy Hadfow which required millitary assistance exterminate before the community could finish being built.

Va Vdre̜chyhy Hadfow was built using the conventions of Wood Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Va Vdre̜chyhy Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Va Vdre̜chyhy Hadfow is buildings are grouped arround an odd layout of narrow paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Va Vdre̜chyhy Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual though effective defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Va Vdre̜chyhy Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Va Vdre̜chyhy Hadfow brings to mind.

Civic Infrastructure

Va Vdre̜chyhy Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Va Vdre̜chyhy Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Va Vdre̜chyhy Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Va Vdre̜chyhy Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Va Vdre̜chyhy Hadfow's parks.

Va Vdre̜chyhy Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Va Vdre̜chyhy Hadfow.

Va Vdre̜chyhy Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Va Vdre̜chyhy Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Va Vdre̜chyhy Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Va Vdre̜chyhy Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Va Vdre̜chyhy Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Va Vdre̜chyhy Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Va Vdre̜chyhy Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Va Vdre̜chyhy Hadfow's public wards, blessings, and other arcane systems.

Va Vdre̜chyhy Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Va Vdre̜chyhy Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Va Vdre̜chyhy Hadfow's grid is powered by hydrogalvanic generators.

Va Vdre̜chyhy Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Va Vdre̜chyhy Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Va Vdre̜chyhy Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Va Vdre̜chyhy Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Va Vdre̜chyhy Hadfow's natural decorations nor waterways.

Va Vdre̜chyhy Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Va Vdre̜chyhy Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Va Vdre̜chyhy Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Va Vdre̜chyhy Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s a relatively new religion in Va Vdre̜chyhy Hadfow which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Va Vdre̜chyhy Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Va Vdre̜chyhy Hadfow there is a constant smell of overcooked presumably ethnic food.

The Ice Elemental, Medium near Va Vdre̜chyhy Hadfow are known to be more aggressive than normal.

Va Vdre̜chyhy Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Necromancy energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 55
  • Farmers: 74
  • Farm Laborer: 141
  • Hunters: 96
  • Milk Maids: 65
  • Ranchers: 36
  • Ranch Hands: 78
  • Shepherds: 64
    • Farmland: 107812 m2
    • Cattle and Similar Creatures: 6738
    • Poultry: 80859
    • Swine: 5390
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2695

Craftsmen

  • Arms and Toolmakers: 50
  • Blacksmiths: 64
  • Bookbinders: 32
  • Buckle-makers: 35
  • Cabinetmakers: 56
  • Candlemakers: 103
  • Carpenters: 94
  • Clothmakers: 74
  • Coach and Harness Makers: 27
  • Coopers: 67
  • Copper, Brass, Tin, Zinc, and Lead Workers: 36
  • Copyists: 25
  • Cutlers: 23
  • Fabricworkers: 62
  • Farrier: 145
  • Furriers: 17
  • Glassworkers: 92
  • Gunsmiths: 56
  • Harness-Makers: 25
  • Hatters: 52
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 72
  • Locksmiths: 26
  • Matchstick makers: 40
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 39
  • Plasterers: 37
  • Pursemakers: 44
  • Roofers: 27
  • Ropemakers: 27
  • Rugmakers: 25
  • Saddlers: 51
  • Scabbardmakers: 59
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 94
  • Tailors: 163
  • Tanners: 34
  • Upholsterers: 40
  • Watchmakers: 35
  • Weavers: 70
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 35
  • Booksellers: 40
  • Butchers: 72
  • Chandlers: 70
  • Chicken Butchers: 80
  • Entrepreneurs: 27
  • Fine Clothiers: 67
  • Fishmongers: 70
  • Florists: 16
  • Potion Sellers: 47
  • Resellers: 117
  • Spice Merchants: 35
  • Wine-sellers: 57
  • Wheelwright: 41
  • Woodsellers: 25

Service workers

  • Bakers: 179
  • Barbers: 131
  • Coachmen: 39
  • Cooks: 117
  • Doctors: 56
  • Gamekeepers: 38
  • Grooms: 23
  • Hairdressers: 96
  • Healers: 78
  • Housekeepers: 84
  • Housemaids: 141
  • House Stewards: 77
  • Inns: 26
  • Laundry maids: 49
  • Maidservants: 99
  • Nursery Maids: 50
  • Pastrycooks: 92
  • Restaurateur: 117
  • Tavern Keepers: 122

Specialized Laborer

  • Ashworkers: 37
  • Bleachers: 23
  • Chemical Workers: 15
  • Coal Heavers: 55
  • In-Town Couriers: 59
  • Long Haul Couriers: 61
  • Dockyard Workers: 53
  • Gas Workers: 12
  • Hay Merchants: 22
  • Leech Collectors: 73
  • Millers: 61
  • Miners: 61
  • Oilmen and Polishers: 40
  • Postmen: 61
  • Pure Finder: 34
  • Skinners: 79
  • Sugar Refiners: 15
  • Tosher: 43
  • Warehousemen: 84
  • Watercarriers: 59
  • Watermen, Bargemen, etc.: 74

Skilled Laborers

  • Accountants: 34
  • Alchemist: 38
  • Clerk: 51
  • Dentists: 27
  • Educators: 73
  • Engineers: 38
  • Gardeners: 27
  • Mages: 20
  • Plumbers: 27
  • Pharmacist: 33
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 26
  • Bankers: 35
  • Civil Clerks: 59
  • Civic Iudex: 31
  • Consultants: 17
  • Exorcist: 64
  • Fixers: 31
  • Kami Clerk: 52
  • Landlords: 55
  • Lawyers: 33
  • Legend Keepers: 44
  • Militia Officers: 224
  • Monks, Monastic: 84
  • Monks, Civic: 84
  • Historian, Oral: 62
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 62
  • Priests: 107
  • Rangers: 36
  • Rat Catchers: 40
  • Scholars: 45
  • Spiritualist: 52
  • Slayers: 15
  • Storytellers: 101
  • Military Officers: 92

Cottage Industries

  • Brewers: 79
  • Comfort Services: 99
  • Enchanters: 28
  • Herbalists: 31
  • Jaminators: 89
  • Needleworkers: 86
  • Potters: 44
  • Preserve Makers: 77
  • Quilters: 41
  • Seamsters: 117
  • Spinners: 84
  • Tinker: 28
  • Weaver: 62

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 30
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 25
  • Musicians: 86
  • Painters, Art: 14
  • Playwrights: 29
  • Sculptors, Art: 23
  • Wood Carvers: 92
  • Writers: 92

Produce Industries

  • Butter Churners: 96
  • Canners: 79
  • Cheesmakers: 89
  • Ice Merchants: 11
  • Millers: 57
  • Picklers: 46
  • Smokers: 35
  • Stockmakers: 29
  • Tobacconists: 43
  • Tallowmakers: 67

10149 of Va Vdre̜chyhy Hadfow's population work within a Foundational Occupation.

14648 of Va Vdre̜chyhy Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2156 (8%) are noncontributers.

Points of Interest

Va Vdre̜chyhy Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Va Vdre̜chyhy Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century Loch Souris began to boil, and released a thick toxic cloud from beneath its waters which brought great calamity to the entire nation, killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. The disaster brought an end to people, livestock, and buildings. The disaster is referred to as the Death Wind.

History